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FireCat
20 posts
Creator of assets and main client developer of Bopimo.
Jan 15, 2025
Bopimo 1.0.13
A quick patch to fix some crashes for Linux users. * Fixed favorite blocks not loading. * Fixed crashes when trying to access directories that don't exist on Linux.
Jan 14, 2025
Bopimo 1.0.12
Just a quick patch after the last one! Changelog * Added "roll cancel buffering" - holding the jump button whilst landing from a dive will now skip the roll state and instead have you land immediately. * Very slightly adjusted cannon upgrading to have approximately 0.25 less power after
Jan 13, 2025
Bopimo 1.0.11
Modified Jump Mechanics One common complaint with Bopimo's jump was that it felt a bit floaty. With this version I have made some modifications to jumping. Jumps now rise slower and fall faster. The jump height has been increased slightly and jumps now only reach the full height
Dec 31, 2024
Bopimo 1.0.10
Finally this update is out! It took forever as I ran into some technical issues... I figured them out, but it took me forever. I had to compile Godot and the Bopimo extension with debug symbols so I could see which function was crashing Godot when building Bopimo's
Dec 24, 2024
Bopimo 1.0.9
This update is different from all of the little patches - it has a few new features, making it worthy of being called a "mini update"! Main Additions New Block - String Lights! A new decorative block, just in time for the holidays! They tile when scaled on
Dec 21, 2024
Bopimo 1.0.8
For every attempt in fixing issues with BBCode, people always seem to find a way to bypass it. Hopefully this is the last one of these patches so I can go back to working on actual new things! * Fixed the new exploit of being able to insert any BBCode. * All