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FireCat
27 posts
Creator of assets and main client developer of Bopimo.
Feb 12, 2025
Bopimo 1.0.14
Featured Level: https://www.bopimo.com/levels/2190 This patch features some highly requested changes to moving blocks that make them much more customizable. * Updated Godot to 4.4-beta2. * Fixed nametag property not saving when used on a variety of blocks. * Fixed crash with copying blocks when the temporary directory
Jan 15, 2025
Bopimo 1.0.13
Featured Level: https://www.bopimo.com/levels/2523 A quick patch to fix some crashes for Linux users. * Fixed favorite blocks not loading. * Fixed crashes when trying to access directories that don't exist on Linux.
Jan 14, 2025
Bopimo 1.0.12
Featured Level: https://www.bopimo.com/levels/804 Just a quick patch after the last one! Changelog * Added "roll cancel buffering" - holding the jump button whilst landing from a dive will now skip the roll state and instead have you land immediately. * Very slightly adjusted cannon upgrading
Jan 13, 2025
Bopimo 1.0.11
Featured Level: https://www.bopimo.com/levels/1646 Modified Jump Mechanics One common complaint with Bopimo's jump was that it felt a bit floaty. With this version I have made some modifications to jumping. Jumps now rise slower and fall faster. The jump height has been increased slightly
Dec 31, 2024
Bopimo 1.0.10
Featured Level: https://www.bopimo.com/levels/2305 Finally this update is out! It took forever as I ran into some technical issues... I figured them out, but it took me forever. I had to compile Godot and the Bopimo extension with debug symbols so I could see which function
Dec 24, 2024
Bopimo 1.0.9
Featured Level: https://www.bopimo.com/levels/20 This update is different from all of the little patches - it has a few new features, making it worthy of being called a "mini update"! Main Additions New Block - String Lights! A new decorative block, just in time