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Bopimo 1.0.10
Dec 31, 2024

Finally this update is out! It took forever as I ran into some technical issues... I figured them out, but it took me forever. I had to compile Godot and the Bopimo extension with debug symbols so I could see which function was crashing Godot when building Bopimo's executable. It took hours, but I finally was able to find what was causing the crash and fix it!

I wanted to have the new bopjson format finished for this version, but I've been encountering some technical difficulties. I want to get out a version for New Years event stuff, so I'm sadly going to have to delay the new bopjson format till next version. One the upside, I wrote a simple parser for the old Godot JSON::to_native format prior to 1.0.9 in this version so that bopjson level files created in 1.0.8 and before aren't lost and can now be loaded. Just make sure to save any new files as bop until I can get the new bopjson format figured out.

Changelog

  • New level property - ambient color!
  • Changed the method of obtaining valid language locales, fixing Norwegian displaying as empty in the language selector.
  • Language names are now a different color and size than the names of contributors in the Credits tab.
  • Fixed the Translations contributor text not being translated when the language is changed in the Credits tab.
  • Added a parser for bopjson files created using the old version of Godot's JSON::to_native function, fixing bopjson files created before 1.0.9 being unable to be loaded.
  • Bopis now display the frown expression when damaged.
  • Added a ball drop block for the New Years event level!
  • Time displays, such as current level attempt time, now show hours.
  • Block nametags now fade out when far away enough from the camera.
  • Fixed block nametags not properly updating when used on shapes.
  • Fixed players being unable to damage NPCs.
  • Fixed players being unable to be damaged by NPCs when in ghost mode.