Action Blocks
What are action blocks? Only the most fun type of block in Bopimo! Like their name suggests, action blocks all have special functionality - whether it be firing missiles or launching the Bopi through the air. Being creative with these blocks is what makes a really good level!
Without further ado, here's all of the action blocks that will exist in version 1.0.0 of Bopimo! More will be added in future updates, allowing you to create even cooler levels!
Spawn Point
Spawn Point blocks are where players will spawn in the level. If more than one exists in the level, then one is chosen at random.
Checkpoint
Checkpoints will override all Spawn Point blocks inside the level when touched. Place these if you don't want the player to have to start from the beginning when they die!
Completion Star
Completion Stars are how levels are completed. You can add as many stars to your level as you want, and the level will be completed when the player collects all of the stars. While this is the only clear method that will exist on release, we plan to add other fun ways to clear levels later, such as obtaining a certain amount of tokens!
Spring
Springs were the first action block ever conceptualized for Bopimo. When stepped on, they'll bounce you to the height of your choosing.
Lava
Lava is a basic damage block. When touched, it'll deal damage to whoever touched it, with the amount of damage able to be changed.
Water
Water blocks are pretty self explanatory - a block that you can swim in! Pressing the dive key underwater will make you perform a boost that increases your swim speed and mobility temporarily.
Ladder
Ladders are unique blocks that have the ability to be vertically climbed. Perfect for any section of a level where a player needs to reach a great height.
Token
Tokens may look like coins, but they aren’t the same as the coins on your account! Tokens are a block that can be placed in levels which will increase the token count of the player who collected it. The amount of tokens they give can be adjusted as well as how much it will heal. Currently, tokens don’t really do much - all they are is a counter inside levels. In future updates, more uses for them are planned, such as a block that acts as a gate that opens when a player collects a certain amount of tokens in a level.
Disappearing Block
Disappearing Blocks disappear from under you as you walk over them. The time it takes for it to disappear as well as the time it takes to regenerate can both be adjusted.
Grates
Grates can be held onto from the bottom, making a nice hangable ceiling!
Speed Panel
Speed Panels change the movement speed of the player who walks on them. It has two special properties that can be adjusted - the new speed for the player, and how long the speed effect will last.
Boost Panel
Boost Panels will instantly give you a boost of velocity in the direction that they are facing. They're perfect to use with rolling, as rolling over them will give you a ton of speed. They’re different from Speed Panels because Speed Panels directly set the players movement speed variable, while the Boost Panel just applies velocity.
Ice
Ice is a cold, slippery block that you slide around on. It’s good for providing a challenge in levels where players must be extra careful.
Missile Launcher
Missile Launchers fire missiles periodically. When the missiles are touched, they’ll explode and deal damage. It has a variety of properties that can be adjusted.
Breakable Block
Breakable Blocks are blocks that have their own health and can be destroyed by damaging them. After a set amount of your choosing, they'll regenerate so they can be broken again.
Cannon
Cannons are my personal favorite block. You can adjust the power of the cannon, which will make the Bopi launch as far as you want it!
Wrapping Up
That's all of the action blocks in Bopimo - for now. There is so many different blocks that I'd like to add, but I'd like the game to release first so players can play with the current selection before I go ahead and add more!